![]() ![]() The game saw several add-ons expanding upon the story of the game and/or adding enemies, weapons and items: All of this put together has made Quake one of the longest-lived games ever made. Quake is also notable for jump-starting the phenomena of speedrunning and machinima.Ĭoming on the heels of Quake is QuakeWorld, a mod that contained basically the first networking code designed specifically to combat the types of lag caused by Internet play and pretty much created online gaming as we now know it. Built for modding, id freely distributed scripting, design and mapping tools that spawned a practically infinite stream of fanmade content including, notably, Team Fortress 1, which went on to spawn two sequels, Team Fortress Classic and Team Fortress 2. The game's engine was renowned for its ability to create a fully polygonal three-dimensional world, populated with enemies and objects constructed using the same polygons and all animated smoothly, at a time when most games still used sprites in some fashion, such as for enemies or pickups. Of course, the story was once more just a basic framework for an adrenaline-packed onslaught of vicious monsters to be blown apart.Īs id Software's follow-up to Doom, this game is another big step forward in their graphics capabilities. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. The game has the Heroic Mime Protagonist (called "Ranger" in Quake III: Arena) going through four worlds collecting lost runes to fight against an Eldritch Abomination after a military experiment into teleportation went awry and caused an interdimensional demon invasion. It was also released on Sega Saturn (December 2, 1997), Amiga (January 1, 1998) and Nintendo 64 (March 24, 1998). An Open GL version was released on January 22, 1997, while a version tailor-made for Microsoft Windows was released on March 22, 1997. ![]() It began development as a free-roaming RPG, but it switched to a First-Person Shooter, like id's previous series, Doom. The registered version was released on July 12, 1996, for MS-DOS. ![]() ![]() The shareware version was released on June 22, 1996. Running on energy cells, it sends out bolts of lightning at enemies when hammered on the floor.Īmong the new power-ups are the Empathy Shield, which gives some of the damage received by the player back to the attacker and the Horn of Conjuring, which summons a creature to fight by the player's side.Quake is the first game in the eponymous Quake series. The final new weapon is the Mjolnir, being the hammer of Thor. The laser cannon fires energy blasts, which can bounce off walls, possibly coming back at the player or hurting another enemy. The grenades are motion-sensitive and are triggered when creatures walk near them. New weapons include the proximity mine launcher, which fires grenades that will attach themselves to walls, ceilings or floors. The Gremlin is a small and fast creature which can steal the player's weapon and use it against him. There are two new monsters: The Centroid is a huge mechanical scorpion who uses his sting for close attacks and two nail guns implanted in his claws for firing from afar. It contains 15 new single-player levels spread over three episodes, a new deathmatch level, and new monsters, weapons and power-ups. Scourge of Armagon is the first official mission pack for Quake. Armagon, another one of Quake's lieutenants, wants to continue where Shub-Niggurath failed. Arriving back at home base, you find it overrun with more of the hellish creatures. Shub-Niggurath and her minions have been defeated, but that doesn't mean that Quake's forces are finished. ![]()
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